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Mashu

Game Development

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Mashu

Video games. Making them. You know the drill.

 

So for about a year now I've had a ton of ideas about making a first-person horror adventure game with the atmosphere of early Silent Hill games, the gameplay of Gone Home (and a little Amnesia), and the setting similar to House of Leaves. I've dabbed with Unity before (as can be seen by my totally wonderfully complete youchew-hosted game dev blog) but have never taken a serious shot into anything. Last night, though, I decided to try my hand at making a floor plan of the first level of it and came up with this:

 

H94iYgv.png

 

I'm surprised with how easily it all came out. Like I guess all those ideas I've had have sorta accumulated and spilled out into an astoundingly complete diagram of what I want the game to be. This makes me genuinely excited; I feel like something could actually come out of this, which is awesome.

 

I've also looked into plans for the (far) future, and a commercialized first-person adventure game spanning about 3 1/2 hours with quality graphics and assets would cost about $5000 to make. Obviously I don't have the money for something like that, so I'd probably have to resort to kickstarter or something. At the very minimum the entire project would cost about $100 (entire cost being the fee to enter it into Steam Greenlight), but I couldn't sell it and I'd have to use shitty free assets.

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RedLuigi

I've been wanting to get into game design and development for some time now but I'm incredibly lazy and don't have any real direction on what exactly I want to do. I'm still kicking myself for not getting RPG Maker when it was in the Humble Bundle.

 

Has anyone here took classes on game design or programming or some such? How helpful would you say they are?

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Whelt

I used to be interested in designing games as a kid. I even made a bunch of amateur ones in Stagecast Creator, which was kind of like a tool that helps kids learn the basics of programming and create simple games. Think of it like an early version of Scratch. Speaking of Scratch.

http://scratch.mit.edu/

It's a nice tool if you're an absolute beginner at programming and want to learn the basic concepts.

Anyway I'm not particularly interested in making games anymore. Maybe if some divine idea strikes me I'll give it a go, but I don't have any right now.

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Arti!

Would creating MUGEN characters fall under this?

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Daya

I guess it would be better if the thread was about not only game development, but also modding and, as arti suggested, custom content.

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IdEas

I want to remix one of Zone's flash games.

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Dieathan

Me and a couple of University students are planning to put together a simple bowling game later this semester as a project.

 

We've already got the whole thing planned out, but we're still debating on the possibilities of how the ball's direction will be controlled. We were thinking either have a horizontal bar determine the ball's trajectory, or to have a simple arrow that shows it. Really, we want to be able to put it together in a way that seems possible given how much time we have to work on it, and what we know about programming in C++ and OpenGL.

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Vertyx
  • Banned
  • Developing games is interesting.

     

    I'm working on an RPG Maker project right now that I've posted some gifs of in the General Video Game Thread, it's this RPG kind of title where you divorce your wife so you have to pay her alimony. You obtain money through various ways like skinning dogs, assassinating people, infiltrating companies to steal and sell their data, sabotage, Dinosaur racing, gambling, beating up people, and so forth.

     

    I also have an idea for a hacking game that I really want to make and I already got a programmer who is willing to work on it with me.

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    MrDjThompson

    I'm working on a on RPG in the vein of Zelda and the early Final Fantasy games. Development hasn't gone forward lately but i'll still work on it. I plan it to be on Steam on Download for PC and also on Consoles soon. 



    I used to be interested in designing games as a kid. I even made a bunch of amateur ones in Stagecast Creator, which was kind of like a tool that helps kids learn the basics of programming and create simple games. Think of it like an early version of Scratch. Speaking of Scratch.

    http://scratch.mit.edu/

    It's a nice tool if you're an absolute beginner at programming and want to learn the basic concepts.

    Anyway I'm not particularly interested in making games anymore. Maybe if some divine idea strikes me I'll give it a go, but I don't have any right now.

     

    I have tried the Scratch Engine and even formed a company called Infinity Scratch. I later ignored it for the RPG Maker XP and the new game i'm working on. And by the way, The game is called Requiem and I formed a new company called Infinity Equinox. Heres the YouTube channel to see some stuff of it (NO VIDEOS YET):

     

    https://www.youtube.com/channel/UCfjbSf1GBjKvmjZfP8ulNNg

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    Mari

    Similar to Mugen (sort of), would making silly games through pre-built MMF engines count? Because I've been having a lot of fun with that Sonic Worlds engine.

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    AGSMA

    I'm the biggest dunce when it comes to programing. I pretty much stay at the artistic side of a project.

    I myself have plenty of ideas for video games- Currently I'm working on a dadaist game based on the World of Goo engine. While designing levels is easy, creating brand new balls is a completely different story, there's never a new character which feels complete without any warnings from the ball editor.

    Other idea I had for a freeware PC is a top-down run n' gun shooter with the likes of Commando and Jackal combined. Not much information I can give because I'm still in the concept art of it. Either GameMaker or Construct are solid choices to build the game.

    An idea for a mod would be a Source Engine version of Looney Tunes: Space Race because why not? Playing though those tracks in high definition and with smooth draw distances would be amazing, not to mention playing online with friends a regular race or any of the Acme Events.

    Last but not least, a much more serious game which relies on ecology and the theory of evolution, where the player is the god of his own island or arquipelago and hee can manage it to either harm or contribute to the wildlife and flora's progress. This one will obviously take a lot of people to work with and after a lot of thinking modeling all wildlife and plant life would require a lot of learning about procedural generation.

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    Arti!

    I make MUGEN characters so there's that

     

    https://www.youtube.com/watch?v=rwtSTSKuiSY

     

    DOWN (the glitchy Jojo's Bizarre Adventure character) is mine. A friend of mine made Alter Amiba. Someone else did the AI for both (I think it's the same person in both cases, but I may be wrong)

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    Mashu

    H94iYgv.png

    Pjpr5fs.png

     

    First floor (minus optional rooms and, clearly, details and doors) is done! Once you get used to it, Unity is pretty easy to use; this only took about two hours to casually put together. The more I work on this, the more excited and happy I get, because I realize that maybe the game of my dreams can really be made.

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    YamiMario

    I've made a couple of simple games over the past two years, using Stencyl. One is a platformer, the other is a shoot 'em up.

     

    Other than that, I've attempted to make Mario World hacks countless times, and the project I worked the most on was one trying to change it into a Megaman game, and I did release a demo of that... And then a couple of German people LP'd it.

    It's hilarious to watch people play something I made, especially since I don't understand (most) of him!

     

    I was working on a game in Construct 2 with a Mario Bros. 2 like grab/throw mechanic during the summer, but I ended up shelving it because I was being too ambitious, and I wasn't having fun working on it, so I'm taking a break from game development at the moment.

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    Whelt

    I got a good laugh out of the level intro just saying "MAN." Looks like a pretty decent hack though.

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    YamiMario

    Haha, thanks! It was fun to make at the time, and quite a few people helped me with sprites and music over at SMW Central. In particular, a guy called Jimmy52905 ported some Mega Man music for me (that I never got to use properly though sadly), but he later made some pretty outstanding ports and original pieces of music.

     

    It's fun to return to SMW hacking once in a while, even if I never actually complete a hack, it's fun to mess with all the custom content that people have made over the years.

     

    Also, Unity seems to have become more 2D friendly over the last year or so, I'm re-downloading it to check it out. Maybe I should finally learn how to work in it.

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    RAKninja

    i'll just post this:

    iqd-party1st_zps8b3ec17a.png

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    StockReady

    I don't know anything about programming but I've come up with ideas for characters, environments and gameplay. I often think about designing a cinematic platformer.

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    Markie

    Tried to make a sidescrolling platformer and a fighting game in Construct2. The latter genre is incredibly hard to code.

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    AKADarkie

    Convenient this thread shows up now. This semester, I may actually end up getting a class project published. But pretty much everything, including what I'll be working on and what language or engine it will be made in is completely up in the air at the time of writing. But I'll stick around. Maybe I can make something happen for once.

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