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Mashu

Game Development

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Mashu

Alright, this is gonna be the last post I make in this thread for a while, since I know I'm probably being annoying with this.

 

https://www.youtube.com/watch?v=iRAFa02v6_o

 

But yeah, it's a quick development demo of Gray Snow. It's really, really early in development, so obviously a lot of what you see is unpolished, including placeholder models and textures and the like. Either way, this should hopefully give a decent look at the 'atmospheric' vibe I'm striving for in the game.

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Cantfly

Impressive stuff dude. Keep up the good work!

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Whelt

So you're doing this in Unity? It's pretty cool so far. Maybe I should start trying to make games...

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Whelt

I want to try making games at some point. I'm pretty sure I could acquire the technical skills, since I am employed as a developer and all, but I don't have any real experience outside of things like Flash and specific game making programs.

The galaxy is at peace Metroid: Samus Returns 100% Metroid Fusion complete Metroid Prime 2 100% Metroid: Zero Mission early Varia Suit and Screw Attack Metroid: Zero Mission under 2 hours Wads of dosh DOING YOUR TEETH FAVORS That's a lot of love! HOOOOOW GENEROUS! BUT I'M ALL MILLHOUSE! For staying warn free for 9 years For obtaining 50 awards. For completing all of the Legend of Zelda challenges during the community challenge. Well done! For completing Four Swords Anniversary Edition during the community challenge. For completing A Link Between Worlds with three hearts during the community challenge. For completing A Link Between Worlds during the community challenge. For completing The Wind Waker with all heart pieces during the community challenge. For collecting all the cards For collecting all the gold cards For getting 90 5-star ratings For completing Twilight Princess during the community challenge. For collecting all the silver cards For collecting all the bronze cards Designed cards #1-4, #34-35, #48, #55, #60, #83-85 Participating in the Halloween costume event for 5 years You got $5,000,000! Congrats! For completing Super Mario Land 2 during our community challenge event. Wow! For completing all of the games required for this badge during our community challenge event. For completing the very hard game of Super Mario Bros 2: The Lost Levels (or just Mario 2 in Japan) during our community game challenge. For completing Super Mario Bros. 1, 2, 3 & World during our community challenge event. For completing Super Mario Galaxy during the community challenge event. For completing Super Mario 64 to 100% completion during the community challenge event. For clearing Mario Sunshine to 100% completion during the community challenge event. Thanks so much for your generosity! He's finally back Chewbot gives congrats for not getting any warnings for over 7 years 2013, User with Funniest Avatars 2015, Spirit of YouChew Award 2015, Friendliest User 2015, Smartest User 2015
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Favorite Staff Member 2017 Chewbot gives congrats for not getting any warnings for over 5 years For your participation in your favorite Cowboy Bebop session article. Chewbot gives congrats for reaching this poop milestone Chewbot gives congrats for having 44 videos with a 5 star rating Runner up in the E3 2012 Bingo! Chewbot gives congrats for having 21 awards For the category of User With Funniest Avatars.
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Vir

When I was younger, I tried to make a Mega Man Battle Network fangame that would sort of be the Liberation Missions from Battle Network 5 adapted into a full game. It was planned to have different modes such as a campaign mode and an arcade mode where you can play with Navis and maps you've unlocked, and a store where you can spend Zenny you've earned on maps, Navis and Battle Chips. It was ultimately shelved because too much shit kept happening to the hard drives that the Game Maker file was stored on (I have the most recent build on my last computer's hard drive, but I don't feel like swapping it with my current one).

 

I've had quite a few ideas for games since I was in high school, my most prominent one being an adaptation of my science fantasy series that is separated into eras akin to the Mega Man games: the first era would have no particular gimmick, the second would be open-world, the third would have its main draw be the ability to combine a class archetype with an elemental affinity or creature motif, and the fourth would take place in space and let you travel between planets Ratchet & Clank-style. My other concept is for a series with gameplay similar to a cross between BioShock, inFAMOUS and Saints Row IV, where you can select 1 of 4 sets of superpowers and an additional 3 in the sequel. The other main feature would be a morality system determined by which of the two enemy factions you fight more; if you fight group A more than group B you'll become lawful, if you fight group B more than group A you'll become chaotic, if you fight both equally you'll be balanced. The balance ending is the only "right" ending, since in the lawful ending you become a dictator and in the chaotic ending you'll become an anarchist, while in the balance ending you become a true hero by not being corrupted by your own ideals.

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Vertyx
  • Banned
  • I'm making a game. Right now. It'll be rad.

     

    Expect to see some footage soon. Or in a year.

     

    S8g1Gak.png

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    Daya

    Just so all of you knows, Unreal Engine 4 is free (until your revenue from a game surpasses a certain limit, where you have to give 10% to Epic), Unity 5 just came out and has most of its payable content free ( but without Customizable Splash Screen, Unity Cloud Build Pro, Unity Analytics Pro, Team License ,Prioritized bug handling, Game Performance Reporting, Beta access but that doesn't involve core game creation) and the upcoming Source2 will be free for game creators.

     

    Cheers!

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    wotersond

    Yeah we're getting to the point where anyone will be able to make their own game as long as they have a good enough computer. Meaning games have the level of creative freedom literature, and sequential art have today.

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    smbmaster9

    Please excuse the horrible quality :c

    https://www.youtube.com/watch?v=3ZqqY6WzLBA

     

    Copy/paste from video description:

     

    This is my current project - a Pokemon RPG that stars Riolu/Lucario c: This is still a massive WIP, so some things you see here may need some straightening out.

    This has been modified from a basic Zelda engine to save time and ported to GMStudio from GM8.

    +I added collisions for Lucario to bump into but not push against
    +added 8-directional facing from the original 4-directional facing
    +modified the weather system to make it change in real-time (they can even start while you're indoors, but I didn't show any indoor portions in this video)

    +added diagonal collisions and made it so Lucario can push against and jump down them (sometimes he slides around though when pushing against diagonal walls, so that still needs to be fixed)

    +added some eye candy for when Lucario walks through thick grass
    +it runs at 60 FPS instead of 30 like it did in the base engine (this may not really seem like much, but more than just the speed/friction/collision values needed to be changed to make this work XP)

    There's still a lot to be done, but I felt enough was working to merit showing a quick preview. I already have two possible titles for the game decided on (I guess writing the full story down before starting on the game can be useful, right? =P ), but I'll need to choose between them at some point xP I'll reveal more about the game's story and all that as development goes on.

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    smbmaster9

    Forgive the double post (and bump on top of it all xP) but I have some more footage of me derping around in the engine of my Pokemon project:
    https://www.youtube.com/watch?v=57Rvw6YYrgs

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    Daya

    Alright, I need some help here:

     

    In Construct 2 I'm trying to make a classic castlevania game, particularely a remake-from-the-ground-up of Castlevania Adventure 2: Belmont's Revenge with gameplay enhancements from Castlevania Bloodlines, and I have the hardest time trying to make that classic jump where the player's air velocity is stuck if he holds left/right before pressing jump.

     

    I have the simple static jump figured out and I can face left/right while doing so, but doign the same thing for forward jumps is impossible to figure. As for now the player can't jump forward, he just does the static jump as if he's not moving before jumping.

     

    Here's the event sheet:

    6h8bj4.png

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    Mashu

    I've been working on a bit of a side project lately. It's not a very large one (if anything, it's probably going to end up being a two-or-so minute video that I'll put on my portfolio or something), but it's something that I've always wanted to see be done. I'm not gonna reveal too much since I want it to be a surprise.

     

    31ez8F9.png

    For staying strike free for 5 years. For completing a Secret Santa Art exchange prior to 2015 For clearing Super Mario Bros., Super Mario World, and Super Mario 64 during our community challenge event. Chewbot gives congrats for having 40 5-star ratings on your videos For clearing Sonic Adventure 2 during the community challenge event. January 2015 - "CDI '06" (YTPMV) For participating in Chew-or-Treat 2014! Chewbot gives congrats for uploading 25 videos Chewbot gives congrats for not getting any warnings for over 3 years With an iron fist Press start to begin For participating in the 2013 Spooky Poop Halloween contest Thanks for the donation For your piece on Kraven Manor, all I can say is good job. Chewbot gives congrats for being strike free for over 1 year June 2012 - Overall, Brain rape/Rape-core Chewbot gives congrats for uploading 5 videos

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    smbmaster9

    I'm gonna hyper bump this thread with a video I recorded yesterday of me showing off some stuff:
    https://www.youtube.com/watch?v=zVqMkBH5VI0

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    zoc

    I've been extensively working on a project in RPG Maker VX Ace for over a week.

     

    Right now, it's kinda like a mix of Final Fantasy 6, Breaking Bad and Black Lagoon. I have an entire outline in conjunction that I'm using along with it to keep things consistent and flowing nicely. A lot of work, of course, but I'm very proud of what I've done thus far, and I'm not going to slow down for a while.

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    smbmaster9

    https://www.youtube.com/watch?v=-sCduFmHmJU

     

    More stuff from my Pokemon RPG

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    Mashu

    So I decided to be a dumb butt and started participating in a game jam (specifically the Unreal Engine July Game Jam). The theme for it is simply "rocket and roll", and I've came up with a neato concept for it. Basically, you control a ball with turrets strapped to the side, and you can move and spin around to take out as many baddies as possible. Your main weapon, however, is a rocket launcher embedded into the ball, which you can use to propel yourself into the air and shoot your opponents from the air. The challenge involved with this is timing yourself so that the ball (and rocket launcher) are pointed in right direction. To help you with this, you can use bullet time to slow down time, though this is based around a regenerating energy bar so you can't overuse it.

     

    But yeah, the jam's due in three days. Right now I don't have anything particularly cool or shiny to show since I mostly worked on logic today. I highly doubt I'll win (or even come close to winning), but hey, at least it's a good way for me to stretch my arms into new and unique game mechanics and such. And it's fun!

    For staying strike free for 5 years. For completing a Secret Santa Art exchange prior to 2015 For clearing Super Mario Bros., Super Mario World, and Super Mario 64 during our community challenge event. Chewbot gives congrats for having 40 5-star ratings on your videos For clearing Sonic Adventure 2 during the community challenge event. January 2015 - "CDI '06" (YTPMV) For participating in Chew-or-Treat 2014! Chewbot gives congrats for uploading 25 videos Chewbot gives congrats for not getting any warnings for over 3 years With an iron fist Press start to begin For participating in the 2013 Spooky Poop Halloween contest Thanks for the donation For your piece on Kraven Manor, all I can say is good job. Chewbot gives congrats for being strike free for over 1 year June 2012 - Overall, Brain rape/Rape-core Chewbot gives congrats for uploading 5 videos

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    Daya

    You guys might wanna check out The Game Career Guide, with lots of tips on how to make games and build an indie game studio. I haven't red all of it but it seems promising.

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    Vertyx
  • Banned
  • So I figure ROM hacks count as game development too, right? Here's mine.

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    Snes

    I've been working on a game with my friend and sister for a good while now. It's gonna be a vertically scrolling spaceship shooter, but  basically your ship has no guns so you can't shoot. Instead you have a sort of energy beam/sword that can deflect enemy fire so the focus of the game is on countering, timing and dodging instead of just shooting, dodging and surviving like most shooters. You have a left slash and a right slash, but you cant use both at the same time. I'm really excited about it. I've been mapping out the flow of the game, and working out how the game will tell a story without any words, and how each level/section will feel. My friend is doing most of the coding work, and he's making a level editor for it, which once that's done I'm gonna start working on level design in my free time. My sister is doing the art and it's looking good so far. 

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