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General Video Game Chat Rising: Revengeance

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Life

Yeah as much as I love smash I wouldn't love it anywhere near as much if all the characters were generic wireframes.

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P-Dash

GgGF1mp.png

I'd play Fighting Wire Frames Melee.

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zoc

If Im being honest I always found the wire frames in Melee lowkey creepy. They're not horrifying obviously but I always found it kind of unsettling how the male and female end ones moved around precisely like Cap. Falcon and Zelda(?) respectively and yet they just had this 2.5dish look to them alongside their fluid movement thanks to their designs that gave them an uncanny feeling. Lack of voices is the icing on the cake.

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kingplatypus

I bought Phantasy Star Universe on the 360 a couple days ago at GameStop for less than $10. It's... okay. I can only play single-player (even if I had Xbox Live, the servers are closed, so online multiplayer isn't an option), and while the gameplay is pretty solid, standard PSO fare, story cutscenes, character dialogue, and loading times are pretty damn intrusive. Not to mention the voice acting, which is pretty grating. I think I'll just stick to continuing PSOEp.I&II and Ep.III on GameCube.

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JazzDanceForChildren

"Okay" is a pretty succinct description of PSU. It's pretty disappointing because PSU introduced some sorely needed improvements to fundamentals like character movement, but they pretty much forgot most of the elements that made PSO addictive to begin with. The game's entire loot economy and crafting system is basically garbage, but in hindsight PSO actually has a really great loot ecosystem for an old online RPG.

PSO2 is never getting localized, so at this point I think I'd rather just see an indie developer make an original game with very similar mechanics. I'm kind of surprised there aren't any already since PSO-style multiplayer would be way cheaper and easier to run and develop for than an MMO.

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P-Dash

So Cuphead sold over 1 million copies already. I guess it's pretty good.

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Countsmegula

Well, I guess Rise of the Tomb Raider being one of the games was a sign things were looking pretty low.

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SushieBoy
On 10/11/2017 at 9:47 PM, appdirect said:

But Gameplay should be the main selling point everything else is just beans.

I agree with this. I didn't twist what you said, though I don't think it fully applies to a multiplayer game but instead games in general. A game should prioritize gameplay first, if the gameplay can't stand on it's own, then maybe it's not very good at all? I'm not saying to completely ignore presentation or match-making and connectivity for multiplayer games as that can greatly enhance an already solid game (Cuphead is a shining recent example), but the core gameplay should be the foundation you build off of, not an afterthought. See, I like a game-y game, I don't like tons of fluff and filler to make me spend more time on it or make me think I got my money's worth, if a game has a good story or whatever then cool, if it doesn't then I don't care, that's not what I'm looking for in games. Of course there are some stories the creators want to tell as a game, and some stories that could only be told in a game format, but it needs to be a fun gameplay experience before that.

Cuphead is an odd exception to this since in an attempt to add more pure gameplay in the form of the run and gun levels they became what some would call unwanted padding. I don't think they're amazing examples of platforming but they were competent enough, there are some decent ideas in there but I think the game would've been just fine without it. I felt no desire at all to revisit any of them after finally clearing them, though. I instead went back to try some of the bosses multiple times because they were a lot of fun. Cuphead is still a great GAME, not just a cartoon that you need a controller to watch.

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Whelt

I think it really depends on the kind of game. Generally, it's probably safe to say that gameplay is the most important thing. But there are also games that have their story and presentation so integrated into the gameplay itself that you couldn't have one without the other. 

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SushieBoy

I guess it's better to say it's what separates a good game from the rest, using all the tools/presentation to serve and elevate the gameplay, instead of tacking things on at a superficial level.

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AGSMA

Not even FUNKe is able to hide Slag Gaming's controversy from his review on the game lul.

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WALLMAN

All he said was he was muted on their servers. It had nothing to do with the controversy that happened over five years ago and shouldn't fuckmothering matter anymore

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AGSMA

Fine, I misheard the bit about MechaTheSlag, no big deal.

Truth be told, I've only heard about this project right after I've read a plethora of information about MechaTheSlag's temper tantrum and as a result I can't think about the game without being reminded about that episode of the TF2 community, much like how a lot of people cannot think of Fez without thinking about Phil Fish's escapades.

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P-Dash

4JuCPOw.jpg

Yes, this is a real alternate costume for Dante. And he looks better than the original Dante in this game.

I am legitimately angry. In fact, I'm fucking furious.

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