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What game have you just recently played?

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VentXekart

Half-Life 2: Episode 2

I not only managed to finally get the 'Get Some Grub!' Achievement but I also managed to finally earn the 'Little Rocket Man' achievement too!

For staying strike free for 5 years. BWAAAH! Reaching 1 Million Chewbucks For having a blog featured For staying strike free for 3 years. Submitting 25 videos to the Video System Many doors, yes? Richard Chewbot gives congrats for not getting any warnings for over 1 year Chewbot gives congrats for uploading 5 videos

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DaftPunkYoshi

After taking a LONG, long break from playing through any video game, I did something quick and finished 1st in 100cc Special Cup in Super Mario Kart on the SNES Classic to unlock 150cc, which I thought I already did on my old cartridge, but I don't recall ever seeing the credits before and it's got a bad battery, so yeah.

I don't think I'm gonna try to get Gold on all the cups in 150cc though, it's already too frustrating trying to get Bronze lol

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CrazyJoeDavola

Kingdom Hearts: Birth by Sleep. For a Kingdom Hearts title it has a pretty decent story. I'm a big fan of the battle system, a cross between Chain of Memories and 358/2 Days. 

Speaking of 358/2 Days, I need to finish my four year old game before Kingdom Hearts 3 comes out. 

For staying strike free for 5 years. Chewbot gives congrats for not getting any warnings for over 3 years Chewbot gives congrats for uploading 50 videos Chewbot gives congrats for uploading 25 videos February 2013 - Overall Chewbot gives congrats for not getting any warnings for over 1 year Chewbot gives congrats for uploading 5 videos

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StockReady

I was dying to play some Metal Gear so I played some VR and Alternative Missions in MGS2. They were actually a lot of fun, successfully sneaking up on guards to hold them up was very satisfying.

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TheBlackWidow

Mirror's Edge Catalyst

Okay okay I understand the criticism vecause it was vasically the same as the first vut its not that vad honestly. Running is just as fluid and precise as vefore. Comvat is still crap vut kind of inventive as it keeps you on your toes.

It really REALLY needed a helluva lot more people. It felt empty minus the people in the vuildings and velow

Yeah it was a disappointment vut its still Mirror's Edge. And now we may never get a sequel vecause people suck.

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VentXekart

On my Android Phone;

Girls Frontline.

On my PC;

Garry's Mod.

For staying strike free for 5 years. BWAAAH! Reaching 1 Million Chewbucks For having a blog featured For staying strike free for 3 years. Submitting 25 videos to the Video System Many doors, yes? Richard Chewbot gives congrats for not getting any warnings for over 1 year Chewbot gives congrats for uploading 5 videos

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2xdinosaurs

Made it to Birth By Sleep in our Kingdom Hearts marathon. I don't really have a solid opinion on it yet? One path done, working on Ventus now. I'm mostly enjoying all the build up to the events later down the timeline, and the cutie somebodies.

Braig makes me feel a way, but Lea and Isa are adorable.

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trepmaws

Finally took down an Eidolon in Warframe with two other friends. Titania's infinite-ammo Dex Pixia weapons are a valuable asset in such an effort, especially when you have gun-priest (Harrow) boosting your crits left and right. Maybe I'll even have enough sentient cores for a slightly less terrible Amp on my operator someday.

Also, Doom shit:

Spoiler

 

Another run of Doom Incarnate + Colorful Hell, this time with the Doom 64 for Doom II map pack. Now trep, you may ask, didn't you already do this? Answer is sort of, but not quite. The last run was with the Brutal Doom 64 version of the maps, which was more or less the original maps converted to be ZDoom/Zandronum-compatible, with whatever extra little touches Sergeant Mark IV wanted to add for extra flavor. This pack isn't a port, so much as it is a re-imagining of the maps with the kinds of textures, music and tricks n' traps you would expect in Ultimate or Doom II, all set up in a way that you could play the maps in vanilla or Chocolate Doom if you wanted to. It makes for a decidedly different experience when you swap out the Aubrey Hodges music for Bobby Prince and suitable fan-made tracks, and it's interesting to see how certain aspects of levels were changed to account for the different capabilities of the original Doom engine (one of my favorites being a room that, in the original version, fired homing fireballs at you whenever you walked in the middle of it; since Doom II can't do fancy traps like that, instead every time you go back to that room a new monster closet of revenants is there to greet you. End result is the same). I dare say some areas are even better designed here. Aesthetically speaking, some rooms have more interesting architecture that made me pause to check out. Functionally they're also better too; the original maps had a bunch of switches that you would hit, after which it's not entirely clear what changed in the level as a result; here the map designers tried to leave more obvious clues as to what door or barrier just opened up, even going as far as to make miniature dioramas next to some switches of the areas they affected. Really respect the amount of effort put in on that front.

Gameplay-wise, I notice this pack decided to plop different enemies in certain areas compared to GZ/Brutal Doom 64. There were a few places where I braced myself for an arch-vile behind a door and instead was greeted by barons or revenants. Still just as tense as ever, thanks to the pack's take on Nightmare Imps being surprisingly deadly, and especially thanks to Colorful Hell once again making 2/3rds of the other enemies in every level just as deadly as Terror Billy's arsenal. Sure, dual-wielded inferno shotguns can tear through most things in seconds, but you bet your behind I had to pay attention to everything, as one or two hits from a blue or purple enemy and I was reloading a save. Good stuff.

 

 

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